Swing Line: Movement 1 (projectile, Swinging)Īrsenal (Bolos, Explosive Batarang, Flash-bang, Folding Batarang, Sleep Gas Pellets, Smoke Grenade, Standard Batarang, Tear Gas Pellets), Battle Armor, Commlink, Flashlight, Grappling Hook Gun, Mini-tracer, Motorcycle, Rebreather Strength 1, Stamina 2, Agility 6, Dexterity 5, Fighting 10, Intellect 7, Awareness 1, Presence 2Īccurate Attack, Agile Feint, Assessment, Attractive 2, Beginner's Luck, Close Attack 4, Defensive Attack, Eidetic Memory, Equipment 9, Improved Aim, Improved Disarm, Improved Initiative, Improved Trip, Instant Up, Jack-of-all-trades, Ranged Attack 5, Skill Mastery: TechnologyĪcrobatics 4 (+10), Athletics 8 (+9), Deception 8 (+10), Expertise: Law 4 (+11), Insight 4 (+5), Perception 8 (+9), Ranged Combat: Batarangs 5 (+10), Sleight of Hand 4 (+9), Stealth 4 (+10), Technology 4 (+11), Vehicles 6 (+11) The intervals between each condition are approximately 12 hours.ĭodge 17, Parry 17, Fortitude 17, Toughness 17/15, Will 17Ībilities 100 + Powers 32 + Advantages 37 + Skills 46 (92 ranks) + Defenses 40 = 255īuild Comments: I look at this stat block, and all I can think is "perhaps Aquawoman of Earth 11 in the New 52 wasn't just boasting when she claimed that she was the strongest being living on her version of Earth."Īge: 21 / Height: 5' 3" / Weight: 110 lbs Immersion in water immediately removes all accumulated conditions. Weakness: Aquaman dehydrates when away from water for an extended period of time, becoming impaired, disabled, and finally incapacitated before his condition becomes life threatening. Temper: Aquaman is known for his fierce temper. Relationship: Aquaman is married to a beautiful woman named Mera. Although, he would generally prefer to come to a more peaceful resolution to any conflicts between Atlantis and the surface. Motivation: Patriotism: Aquaman strives to bring peace to Atlantis, no matter what the cost, even if it means wiping out the surface world. Mighty Strike: Strength-based Damage 5, +14 (DC 35) Mighty Strike: Strength-based Damage 5 (piercing, DC 35 Dangerous, Reach (melee): 5 ft., Tripping) Energy Blast: Damage 10 (force, DC 25 Increased Range: ranged) Environmental Adaptation: Movement 1 (racial, Environmental Adaptation: Aquatic) Amphibious: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning) Adapted Senses: Senses 7 (racial, Accurate (Type): Auditory Senses, Darkvision, Ultra-hearing) Speed-Swimming: Swimming 6 (talent, Speed: 30 miles/hour, 500 feet/round) Dolphin Leap: Leaping 3 (talent, Leap 60 feet at 16 miles/hour Limited: to Leaping From Water) Strength 15, Stamina 15, Agility 3, Dexterity 3, Fighting 8, Intellect 2, Awareness 2, Presence 2Īll-out Attack, Assessment, Attractive, Benefit, Status 4: King of Atlantis, Benefit, Wealth 3 (millionare), Connected, Daze (Intimidation), Defensive Roll 2, Diehard, Fascinate (Intimidation), Favored Environment: Aquatic, Fearless, Great Endurance, Improved Initiative, Inspire 5, Interpose, Languages 1, Leadership, Move-by Action, Power Attack, Ranged Attack 3, Takedown 2, Teamwork, Ultimate Effort: Toughness ChecksĪcrobatics 8 (+11), Athletics 8 (+23), Close Combat: Tridents 6 (+14), Expertise (AGL): Ride 8 (+11), Expertise (AWE): Handle Animal 8 (+10), Expertise (AWE): Survival 8 (+10), Insight 8 (+10), Intimidation 8 (+10), Investigation 8 (+10), Perception 8 (+10), Ranged Combat: Trident 6 (+9), Stealth 8 (+11)
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